1×1 Water Elevator & Swapper

Fits inside your 3×3 Citadel Core (X = -1..1, Z = -1..1) with Piston Slider at Y = 0

Tower Height Preset

Y-Level Blueprint Slicer

Y: 14

2D Core Blueprint (X: -3..3, Z: -3..3)

0 blocks
Hover grid to inspect (X, Y, Z) block & orientation

Live Redstone Simulation

Click any UP or DOWN button below (or click the 3D buttons on the tower) to trigger a redstone pulse!

Active Water Flow: ▲ UP (SOUL SAND AT 0,0,0)
Ready. Click any floor's UP or DOWN button to watch the Observer + Note Block cascade.

Floor Buttons (Click to Trigger Signal)

Elevator Block Palette (Click to Spotlight)

How the Redstone Elevator Works (4-Stage Mechanism)

Every component fits inside the existing 3×3 central spine of your Citadel Keep (X = -1..1, Z = -1..1) with the bottom piston swapper tucked flush inside the Y = 0 ground floor along Z = 0.

TOP-DOWN 3×3 SHAFT CROSS-SECTION (Y = 1..Top) X = -1 X = 0 X = +1 Z=-1 [Spruce Post] [Deepslate Wall] [Spruce Post] Z= 0 [UP Bus Wall] [1×1 WATER COL ] [DN Bus Wall] Z=+1 [Spruce Post] [2 Signs / Door] [Spruce Post] ▲ ▲ [UP Button] [DOWN Button] (South Face) (South Face)
FRONT CUTAWAY AT Z = 0 (Y = 0..3 SWAPPER) Y=3: [Note Block] [Water Source] [Note Block] ▼ ║ ▼ Y=2: [Observer ▼] [Water Source] [Observer ▼] ▼ ║ ▼ Y=1: [Lamp][Target] [Water Source] [Target][Lamp] ▼ ║ ▼ Y=0: [Piston►][ Air ][ SOUL ][MAGMA] [◄Piston] X=-2 X=-1 X=0 X=+1 X=+2

Step-by-Step Survival Construction Order

  • Step 1 — Build the Y = 0 Piston Slider (Z = 0): At (0, 0, 0) place Soul Sand, and at (1, 0, 0) place a Magma Block. Leave (-1, 0, 0) as Air. Place a Regular Piston at (-2, 0, 0) facing East (+X) and a Regular Piston at (2, 0, 0) facing West (-X).
  • Step 2 — Build the Y = 1 Target & Lamp Triggers (Z = 0): Place a Target Block (or Deepslate Bricks) at (-1, 1, 0) and (1, 1, 0) to seal the bottom of the water shaft. Directly on top of the two pistons at (-2, 1, 0) and (2, 1, 0), place a Redstone Lamp (or Note Block). When the Observer at Y = 2 fires downward into the Target Block at Y = 1, it strongly powers the Target Block, lighting the adjacent Lamp and firing the Piston underneath!
  • Step 3 — Stack the West (UP) & East (DOWN) Signal Walls: Along (-1, y, 0) and (1, y, 0), place a Note Block at each floor's button height (Y_floor + 2, or Y = 3 on the ground floor). Fill every block between the Note Blocks with Observers looking UP (+Y) and pointing DOWN (-Y). Because every Note Block has a solid Observer directly on top of it, all Note Blocks are 100% acoustically muted.
  • Step 4 — Mount the Buttons & Doorway Signs (Z = +1): On each floor, place 2 Spruce Signs inside the doorway at (0, Y_floor+1, 1) and (0, Y_floor+2, 1), and fill (0, y, 1) between floors with Glass Blocks. Mount the UP Button on the South face of the left Spruce post (-1, Y_btn, 1) and the DOWN Button on the right Spruce post (1, Y_btn, 1).
  • Step 5 — Fill the 1×1 Water Column with Kelp: Place a temporary dirt block at (0, 0, 0), place water at the very top of (0, Y_top, 0), and plant Kelp all the way up from Y = 1 to convert every flowing block into a water source block. Break the bottom kelp, put the Soul Sand back at (0, 0, 0), and test your buttons!

Complete Material Counts (3-Floor Trainer vs. Full 11-Floor Citadel Spine)

Full Citadel Keep Floor-by-Floor Y-Coordinate Schedule (11 Floors)